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|−|The emergency personnel that area available as of the games 5th update are only that of the fire department. |+|
emergency personnel that available are .
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|−|You can call the fire department ( two fire engines with 4 fire fighters per engine) for no cost in the case that a prisoner decides to set something on fire with a lighter. |+|
can the in the to .
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|−|From what i can tell there is no cooldown yet with the fire engines and they can be reused repeatedly. |+|
there firecan .
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|−|To return the firefighters to the engine when the fire is extinguished move them like guards onto the engine using the right mouse button. |+|
the to guardsthe .
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|−|with the 6th/ 7th update they added 2 more emergancys lockdown and bangup |+|
|−|lock down closes all doors witch is good to stop escapes |+|
|−|bangup sends all prisoners that are obeying to go to there cells |+|
all doors to all prisoners to to
Latest revision as of 23:53, 2 April 2015
As of Alpha-10, emergency personnel that are available are Firefighters, Paramedics and Riot Police.
All emergency personnel cost $100 to purchase and can be controlled by the player. They will come in personalized vehicles fitting to their job, a good idea is to have the vehicle reach the end to get the units inside the prison faster. All emergency personnel can be hired any time.
Firefighters: Can be called to fight fires in your prison if there are any. They come in 4 units per purchase and to use them you must hold down "H" while having them selected and point where you want their hose to fire. You can call in 2 firefighters max.
Riot Police: Can be called at any time to the prison. They are usually used to fight riots. Riot Police are stronger than normal guards, but can still be killed or injured. Having riot police on site will increase the danger level of your prison. They come in 6 units per purchase and will fight prisoners who are doing misconduct. You can call in 3 units max.
Paramedics: Are just like doctors and come in 4 units per purchase, 2 max. They will heal any guard or prisoner not fighting. A good strategy would be to control the whole group of 4 paramedics into a large group of injured prisoners and/or guards to be more efficient.
In Alpha-7 the developers added a Lockdown mode. When activated it locks all jail doors until you deactivate the Lockdown mode. They also renamed the old Lockdown to "Bang Up" which makes all willing prisoners move back to their cells. Useful during riots (or when you're expecting a riot) to prevent non-rioting prisoners getting caught up in a fight or feeling like rioting. Having your prisoners "locked up for no good reason" increases the danger meter.