Brought to you by PCGamingWiki

Difference between revisions of "Misconduct"

From Prison Architect Wiki
Jump to: navigation, search
(Undo revision 1016 by 216.186.29.234 (talk))
(Types)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Prisoners have needs, and will likely riot, fight, destroy your equipment or escape if they are not fulfilled. The risk depends on the current inmates' needs, the level of security of those, and the opportunities. A prisoner will try to escape if he can. Placing the cells in the open (Cells need to be indoors, though.) with no guard patrolling nearby will make them try to escape, to counter that, you can place the areas your prisoners will be in deep in your prison (Leave the staff-only rooms near the exits, make your guard patrol often enough near those. And prefer strong cell doors/solitary doors instead of normal/staff only doors.) will not likely let them enough time to get away.
+
Misconduct is when your prisoners commit certain crimes within your prison.<br />
  
They can riot if unsatisfied. Riots makes hell get loose in your prison, and can be large scales problems if not handled quickly. They will break equipment, hit prisoners and staff members, sometimes until they die, and will likely rush toward the boundaries of the map. Prisoners lack common sense, though, while rioting, they will destroy the first thing they would find, it's not rare having riots in cells or in showers, leading them to destroy shower heads, drains, or beds and toilets.
+
===Types===
 +
There are several types of misconduct, such as:<br />
 +
* Found Drugs/Alcohol/Luxuries/Tools/Weapons (basically contraband)<br />
 +
* Attacked Prisoner/Staff<br />
 +
* Serious Injury<br />
 +
* Murder<br />
 +
* Destruction<br />
 +
* Escaping<br />
  
It is possible to measure the current risk of riot by hiring a Psychologist and Chief. The higher the risk is, the higher are the chances prisoners will riot. Guards can lower the risk of riot, depending on where they are, and how many are in this room, for instance, prisoners are eating and are unsatisfied because your cooks didn't make enough food for them all. If there are enough guard in the canteen, they would be less likely to riot. A good way to keep it everywhere is having 2 prisoners per guard, although that might cost a lot for wages.
+
===Punishment===
 +
In the policies tab in your Reports, you will see a chart stating various types of misconduct. There you can choose whether the prisoner and/or the cell should be searched when the contraband is found or when the prisoner commits a crime, and you can choose the type of punishment for the prisoner who has commited misconduct (e.g. Solitary, Lockdown and perhaps Execution in the future) and choose how long they will be locked up. <br />
 +
 
 +
===Trivia===
 +
There is no policy for Murder in the Policies tab.<br />
 +
There are some cases where the prisoner who commited misconduct will simply go around the prison in handcuffs (or nothing) without punishment.<br />
 +
Prisoners will sometimes unrealistically go to their cell or Solitary cell without escort of a guard.<br />
 +
You can manually punish a prisoner by clicking on them and selecting Punish in the top right.<br />
 +
The minimum manual punishment for a prisoner is 6 hours, and the maximum is 24 hrs, though you can increase it by selecting Punish over and over again.<br />
 +
You can make up a very painful execution by locking a prisoner in solitary or their cell for 24 or more hours; the prisoner will either starve to death or break down the door.

Latest revision as of 12:28, 2 February 2015

Misconduct is when your prisoners commit certain crimes within your prison.

Types[edit]

There are several types of misconduct, such as:

  • Found Drugs/Alcohol/Luxuries/Tools/Weapons (basically contraband)
  • Attacked Prisoner/Staff
  • Serious Injury
  • Murder
  • Destruction
  • Escaping

Punishment[edit]

In the policies tab in your Reports, you will see a chart stating various types of misconduct. There you can choose whether the prisoner and/or the cell should be searched when the contraband is found or when the prisoner commits a crime, and you can choose the type of punishment for the prisoner who has commited misconduct (e.g. Solitary, Lockdown and perhaps Execution in the future) and choose how long they will be locked up.

Trivia[edit]

There is no policy for Murder in the Policies tab.
There are some cases where the prisoner who commited misconduct will simply go around the prison in handcuffs (or nothing) without punishment.
Prisoners will sometimes unrealistically go to their cell or Solitary cell without escort of a guard.
You can manually punish a prisoner by clicking on them and selecting Punish in the top right.
The minimum manual punishment for a prisoner is 6 hours, and the maximum is 24 hrs, though you can increase it by selecting Punish over and over again.
You can make up a very painful execution by locking a prisoner in solitary or their cell for 24 or more hours; the prisoner will either starve to death or break down the door.