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Difference between revisions of "Misconduct"

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(Created page with "prisoners wont make it easy for you, they will sometimes preform illegal acts from within prison such as breaking prison equipment like beds and toilets, attack other prisoner...")
 
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prisoners wont make it easy for you, they will sometimes preform illegal acts from within prison such as breaking prison equipment like beds and toilets, attack other prisoners or staff members with weapons or even their bare fists and naturally they will try to escape from prison
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Prisoners have needs, and will likely riot, fight, destroy your equipement or escape if they are not fulfilled. The risk depends on the current inmates' needs, the level of security of those, and the opportunities. A prisoner will try to escape if he cans. Placing the cells in the open (Cells need to be indoors, though.) with no guard patroling nearby will make them try to escape, to counter that, you can place the areas your prisoners will be in deep in your prison (Leave the staff-only rooms near the exits, make your guard patrol often enough near those. And prefer strong cell doors/solitary doors instead of normal/staff only doors.) will likely let the prisoners able to run away if they have the opportunity of.
  
these are semi-random events (except for escape which any prisoner will do if they see an opportunity such as a hole in the wall) but are influenced by the current anger and categories of the prisoner, the more angry the prisoners are feeling, the more likely they are to lash out and get violent and maximum security prisoners are much more likely to get angry
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They can riot is unsatisfacted. (Notice: High-security prisoners are more aggressive than normal-security, themselves more aggressive than low-security prisoners, although there is no penalty or bonus for taking any of these.) Riots makes hell get loose in your prison, and can be large scales problems if not handled quickly. They will break equipment, hit prisoners and staff members, sometimes until they die, and will likely rush toward the boundaries of the map. Prisoners lack common sense, though, while rioting, they will destroy the first thing they would find, it's not rare having riots in cells or in showers, leading them to destroy shower heads, drains, or beds and toilets.
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It is possible to measure the current risk of riot by hiring a Psychologist. The higher the risk is, the higher are the chances prisoners will riot. Guards can lower the risk of riot, depending on where they are, and how many are in this room, for instance, prisoners are eating and are unsatisfacted because your cooks didn't make enough food for them all. If there are enough guard in the canteen, they would be less likely to riot. A good way to keep it everywhere is having 2 prisoners per guard, although that might cost a lot for wages.

Revision as of 20:15, 23 June 2013

Prisoners have needs, and will likely riot, fight, destroy your equipement or escape if they are not fulfilled. The risk depends on the current inmates' needs, the level of security of those, and the opportunities. A prisoner will try to escape if he cans. Placing the cells in the open (Cells need to be indoors, though.) with no guard patroling nearby will make them try to escape, to counter that, you can place the areas your prisoners will be in deep in your prison (Leave the staff-only rooms near the exits, make your guard patrol often enough near those. And prefer strong cell doors/solitary doors instead of normal/staff only doors.) will likely let the prisoners able to run away if they have the opportunity of.

They can riot is unsatisfacted. (Notice: High-security prisoners are more aggressive than normal-security, themselves more aggressive than low-security prisoners, although there is no penalty or bonus for taking any of these.) Riots makes hell get loose in your prison, and can be large scales problems if not handled quickly. They will break equipment, hit prisoners and staff members, sometimes until they die, and will likely rush toward the boundaries of the map. Prisoners lack common sense, though, while rioting, they will destroy the first thing they would find, it's not rare having riots in cells or in showers, leading them to destroy shower heads, drains, or beds and toilets.

It is possible to measure the current risk of riot by hiring a Psychologist. The higher the risk is, the higher are the chances prisoners will riot. Guards can lower the risk of riot, depending on where they are, and how many are in this room, for instance, prisoners are eating and are unsatisfacted because your cooks didn't make enough food for them all. If there are enough guard in the canteen, they would be less likely to riot. A good way to keep it everywhere is having 2 prisoners per guard, although that might cost a lot for wages.