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Difference between revisions of "Misconduct"

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Prisoners have needs, and will likely riot, fight, destroy your equipement or escape if they are not fulfilled. The risk depends on the current inmates' needs, the level of security of those, and the opportunities. A prisoner will try to escape if he cans. Placing the cells in the open (Cells need to be indoors, though.) with no guard patroling nearby will make them try to escape, to counter that, you can place the areas your prisoners will be in deep in your prison (Leave the staff-only rooms near the exits, make your guard patrol often enough near those. And prefer strong cell doors/solitary doors instead of normal/staff only doors.) will likely let the prisoners able to run away if they have the opportunity of.
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Prisoners have needs, and will likely riot, fight, destroy your equipement or escape if they are not fulfilled. The risk depends on the current inmates' needs, the level of security of those, and the opportunities. A prisoner will try to escape if he cans. Placing the cells in the open (Cells need to be indoors, though.) with no guard patroling nearby will make them try to escape, to counter that, you can place the areas your prisoners will be in deep in your prison (Leave the staff-only rooms near the exits, make your guard patrol often enough near those. And prefer strong cell doors/solitary doors instead of normal/staff only doors.) will not likely let them enough time to get away.
  
 
They can riot is unsatisfacted. (Notice: High-security prisoners are more aggressive than normal-security, themselves more aggressive than low-security prisoners, although there is no penalty or bonus for taking any of these.) Riots makes hell get loose in your prison, and can be large scales problems if not handled quickly. They will break equipment, hit prisoners and staff members, sometimes until they die, and will likely rush toward the boundaries of the map. Prisoners lack common sense, though, while rioting, they will destroy the first thing they would find, it's not rare having riots in cells or in showers, leading them to destroy shower heads, drains, or beds and toilets.
 
They can riot is unsatisfacted. (Notice: High-security prisoners are more aggressive than normal-security, themselves more aggressive than low-security prisoners, although there is no penalty or bonus for taking any of these.) Riots makes hell get loose in your prison, and can be large scales problems if not handled quickly. They will break equipment, hit prisoners and staff members, sometimes until they die, and will likely rush toward the boundaries of the map. Prisoners lack common sense, though, while rioting, they will destroy the first thing they would find, it's not rare having riots in cells or in showers, leading them to destroy shower heads, drains, or beds and toilets.
  
 
It is possible to measure the current risk of riot by hiring a Psychologist. The higher the risk is, the higher are the chances prisoners will riot. Guards can lower the risk of riot, depending on where they are, and how many are in this room, for instance, prisoners are eating and are unsatisfacted because your cooks didn't make enough food for them all. If there are enough guard in the canteen, they would be less likely to riot. A good way to keep it everywhere is having 2 prisoners per guard, although that might cost a lot for wages.
 
It is possible to measure the current risk of riot by hiring a Psychologist. The higher the risk is, the higher are the chances prisoners will riot. Guards can lower the risk of riot, depending on where they are, and how many are in this room, for instance, prisoners are eating and are unsatisfacted because your cooks didn't make enough food for them all. If there are enough guard in the canteen, they would be less likely to riot. A good way to keep it everywhere is having 2 prisoners per guard, although that might cost a lot for wages.

Revision as of 20:16, 23 June 2013

Prisoners have needs, and will likely riot, fight, destroy your equipement or escape if they are not fulfilled. The risk depends on the current inmates' needs, the level of security of those, and the opportunities. A prisoner will try to escape if he cans. Placing the cells in the open (Cells need to be indoors, though.) with no guard patroling nearby will make them try to escape, to counter that, you can place the areas your prisoners will be in deep in your prison (Leave the staff-only rooms near the exits, make your guard patrol often enough near those. And prefer strong cell doors/solitary doors instead of normal/staff only doors.) will not likely let them enough time to get away.

They can riot is unsatisfacted. (Notice: High-security prisoners are more aggressive than normal-security, themselves more aggressive than low-security prisoners, although there is no penalty or bonus for taking any of these.) Riots makes hell get loose in your prison, and can be large scales problems if not handled quickly. They will break equipment, hit prisoners and staff members, sometimes until they die, and will likely rush toward the boundaries of the map. Prisoners lack common sense, though, while rioting, they will destroy the first thing they would find, it's not rare having riots in cells or in showers, leading them to destroy shower heads, drains, or beds and toilets.

It is possible to measure the current risk of riot by hiring a Psychologist. The higher the risk is, the higher are the chances prisoners will riot. Guards can lower the risk of riot, depending on where they are, and how many are in this room, for instance, prisoners are eating and are unsatisfacted because your cooks didn't make enough food for them all. If there are enough guard in the canteen, they would be less likely to riot. A good way to keep it everywhere is having 2 prisoners per guard, although that might cost a lot for wages.